Autodesk Fusion 360 is still a 'new player' comparatively in the CAD/CAM software world, yet it is already more popular than man options that have been around for decades.
During SEMA, Josh Reader of Autodesk gave us a quick run-through on some of the features that have helped Fusion 360 become so popular so quickly and helped us understand what some of the terms and workflows for CAM (computer-aided manufacturing) and CAD (computer-aided design) projects.
Some great key points for you here include clearing up misunderstandings on generative design and manufacturing, why simulation is used before running a project on a machine and the advantage of having software that is almost 'all in one' when it comes to iterative changes between you and your chosen machinist.
What is Fusion 360?
Briefly, Fusion 360 is a cloud-based 3D CAD/CAM solution for product (in our case, race car parts) development. It combines industrial and mechanical design, simulation, collaboration, and machining in a single package. It's an excellent option for makers who want to create designs or prototype parts faster and more efficiently. Although it may seem intimidating when people like Josh emphasize the importance of knowing what you're doing, remember that everyone starts from scratch. Even learning just one thing about CAD/CAM today is a valuable addition to your knowledge, which can be further expanded upon tomorrow. Over time, these incremental learnings accumulate to form a vast breadth of knowledge and experience. Remember, it all begins somewhere (and for 3D modelling that somewhere might be the HPA CAD course 😉).
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TIME STAMPS:
0:00 - Autodesk Fusion 360
0:47 - What Is Fusion 360?
1:46 - Use One Design File
2:38 - How Generative Design Works
3:28 - Generative Design Manufacturing
3:47 - What Is CAM?
4:43 - KEY POINT!
4:54 - Design Process Workflow
5:30 - Additive Manufacturing (3D Printing etc)
6:49 - What Is Slicing?
7:05 - Laser Cutting, Routing, Milling etc
7:58 - Machine Setup In Fustion 360
8:49 - Why Use Simulation?
9:18 - Creating A Tool Path
10:30 - Post Processing
11:09 - What Is G-Code? (also RS-274)
11:53 - Where Do You Start/Learn?
13:10 - BUILD | TUNE | DRIVE
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