00:00 |
- Suspension is a deep and sometimes complicated topic to fully understand.
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00:04 |
But its purpose is very simple, keep the tyres in contact with the road and isolate the chassis as the car traverses terrain.
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00:12 |
What's important to understand is that while the broad purpose of the suspension of a road car versus a race car are similar, we place very different priorities on each.
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00:21 |
In road cars, design is to prioritise passenger comfort, lower cost, ease of manufacture, stability, durability and even cabin space.
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00:31 |
Of course, some effort is put into performance depending on the model but this still tends to be heavily compromised in favour of everything else that goes into a good road car suspension.
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00:41 |
In motorsport, it's a completely different story.
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00:44 |
The priority is purely performance with a focus on maximising both lateral and longitudinal grip of the tyres, quick response to driver inputs, high tunability and an ability to control the chassis to optimise the aerodynamics.
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01:00 |
Generally speaking, all the things that we try to maximise in motorsport have a detrimental effect on the design priorities of road cars.
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01:07 |
And conversely you'll often hear people complaining about the suspension of a given road car when it's being used for some type of motorsport.
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01:16 |
It's important to remember that the designer of that car was likely prioritising very different things to what we might be looking for.
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01:24 |
It's generally not a case of a suspension being bad, it was simply intended for a different purpose.
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01:30 |
In truth, the design of a well optimised suspension intended for road use, is a vastly more complex task than that of designing something for motorsport use only.
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01:40 |
One thing we need to make clear for this course is that we'll be ignoring some of the effects of tyres while discussing motorsport suspension.
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01:47 |
The reality is that in addition to the tyres being critical in their own right, they're also a part of a vehicle's suspension.
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01:55 |
For example, each tyre has a vertical stiffness that makes it operate as both a spring and a damper which is fitted in series with the rest of the suspension.
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02:05 |
While tyres will come up at some points through this course, their contribution to the suspension will be largely ignored for the sake of simplicity and discussing suspension fundamentals.
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02:15 |
Before we get into the course material, I first want to introduce some terms and definitions that you'll need to understand as we move through.
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02:22 |
Let's start with the very basics, lateral is a term that we use to describe the side to side direction of the car.
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02:29 |
It's often used when we're discussing cornering where the tyres will be predominantly exerting a lateral force on the suspension.
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02:36 |
Longitudinal is how we describe the forward and aft direction of the car.
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02:41 |
We'll often use this term when discussing acceleration and braking where the tyres are predominantly producing longitudinal forces.
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02:48 |
You're also going to be hearing the terms heave, roll and pitch.
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02:52 |
Heave is used to describe the vertical movement of the chassis.
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02:55 |
Roll is where the chassis rotates around its longitudinal axis and pitch is where the chassis rotates about its lateral axis.
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03:04 |
Next the terms compression and jounce refer to the suspension and wheel moving upwards towards the chassis.
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03:10 |
While rebound and droop refer to the suspension and wheel moving downwards away from the chassis.
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03:16 |
Ride height is used to describe the height of the chassis above the ground plane.
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03:20 |
Any convenient point of the chassis can be used as a reference point to define the ride height but generally 4 points will be chosen.
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03:28 |
Two at the front and two at the rear.
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03:30 |
Using 4 points allows us to easily measure the height and inclination of the chassis.
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03:36 |
We'll also be using the term static and dynamic throughout the course.
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03:40 |
In this context, static will be used for measurements or parameters when the car is at rest.
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03:45 |
Generally sitting on a flat and level surface.
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03:49 |
Dynamic will be used for measurements or parameters when the car is moving around the track which will be constantly changing.
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03:55 |
The term kinematics is used to describe the motion of different parts of the suspension.
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04:00 |
How each part moves and through which arcs.
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04:03 |
And that's defined by the geometry and the pick up points.
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04:07 |
The key thing here is that kinematics has nothing to do with any forces, only the motion.
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04:12 |
You'll also be hearing the term stiction which is used to describe the friction that occurs in a sliding component.
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04:19 |
Most often in the context of components like dampers.
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04:22 |
The end effect is a friction that must first be overcome before the component will move.
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04:27 |
This often occurs in dampers that are used in MacPherson struts where side load on the strut makes a stiction force in the damper that must first be overcome before it'll move.
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04:38 |
Next, independence is a term that's used to describe one side of the suspension being able to move without directly affecting the movement of the other.
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04:46 |
Different suspension layouts allow different levels of independence and this is an important property to consider because the level of independence has a large bearing on the ability of a suspension to maximise the time spent by each tyre on the road surface when it's rough.
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05:02 |
You'll be hearing the term compliance quite a bit as we move through the upcoming modules.
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05:06 |
This can be thought of as the deflection of components that we don't usually want to deflect.
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05:12 |
Compliance is an important parameter in suspension and is generally considered a bad thing because it means our components are flexing under load.
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05:20 |
And that results in things being in different positions and angles than we intended.
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05:24 |
While it won't be relevant for this course, it's worth noting that in high level motorsport, compliance is intentionally designed into components to achieve different handling characteristics.
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05:34 |
When we use the term steady state in the context of suspension, we're talking about the car being settled and running at a consistent state.
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05:42 |
An example of steady state is when we're in a constant speed corner as we would be on a skid pad.
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05:48 |
All the driver inputs are constant, that means things like the throttle, brake and steering angle are all constant over time.
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05:56 |
The opposite of steady state is transient which means things are changing over time.
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06:02 |
An example of something transient would be the state of a car when we're transitioning from acceleration to braking or the steering input on corner entry.
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06:11 |
In these cases, the driver inputs are changing over time.
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06:15 |
So in summary, the purpose of a motorsport suspension is to maximise the grip from our tyres, give us quick response to driver inputs, allow high tunability and help us maximise our aerodynamics.
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06:29 |
The goals of a road car suspension are very different from what we want in a motorsport setup.
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06:34 |
And it's helpful to have a good understanding of the commonly used terms and definitions used in the motorsport world.
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06:40 |
Make sure you take a second look at this module if you feel like you need a clearer picture of what they all mean before moving through the rest of this course.
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