WinOLS Mastery: Map Identification & Editing: Conclusion
Conclusion
01.49
00:00 | - This brings us to the end of our WinOLS training course. |
00:03 | I know there's been a lot to take in and particularly if this has been your first introduction to bits, bytes, hexadecimal and binary then I know that we got deep pretty quick. |
00:14 | I can assure you that once you actually start putting the practical skills into action on your own projects, then these concepts will all start to feel quite natural and you'll become faster and more proficient at identifying and defining maps as you go. |
00:29 | This is a skill that requires practice so it's going to take some time for you to become totally comfortable and feel confident in the process but I assure you that feeling will come. |
00:40 | Remember that you now own this course for life so you can rewatch any modules you feel you didn't properly understand whenever you like. |
00:49 | In particular, I'd recommend rewatching the practical sections of this course multiple times to really reinforce the lessons. |
00:56 | There's only so much you'll learn by just watching though so remember that you can work along with the module on a demo version of OLS to actually build up the muscle memory of doing these tasks yourself. |
01:09 | The worked examples library is also a great way to expand your knowledge on a range of different platforms. |
01:15 | Remember that the worked examples inside this course focus on finding and defining maps but if you want to follow the actual tuning process as well, then you can see these worked examples in our Practical Reflash and Practical Diesel Tuning courses. |
01:29 | If you've got further questions, you can always start a discussion in our forum. |
01:33 | There's a form below each module in the course which allows you to automatically generate a post in our forum from there. |
01:40 | We urge you to post in our forum so that our other members will also get to learn from the discussion. |